A catalogue of construction materialsturns into an interactive urban scenery!
Being one of the largest manufacturers of building materials in the world, the swiss company LafargeHolcim has a rich portfolio of products, services and business solutions. To encapsulate this wide-ranging repertoire of construction materials, we created a fictional metropolis called “Smart City”. It combines high-rise buildings, housing estates, road networks and industrial construction projects and, for the first time, presents LafargeHolcims portfolio in an interactive application.
In collaboration with various multinational departments, we were able to collect all information about LafargeHolcim’s business areas and formatted it in order to present it in a clear and illustrative manner. Text and image content is underlined by representative 3D models, which needed to be not only of high visual quality but also factually correct. To ensure this high level of accuracy, each business area within the application has its corresponding individual building or building complex.
The Smart City is modular in its design and can therefore be individualized for many purposes, e.g. for the presentation of country-specific information and business areas, or for the different presentation requirements at trade fairs as well as its usage during consulting and sales meetings. Although the application was primarily developed for desktop PCs with touch monitors, the overwhelmingly positive feedback from early user testing has ensured that further versions for web and mobile devices are currently in the making.
A study in immersion. Discover an otherwise intangible part of Bulgaria’s cultural heritage using your head, hands and feet!
My goal for this rather personal project was to create a VR Experience that lets the player actively partake in a genuine bulgarian tradition called “Surva”, where young people create and don their own costumes to scare off evil spirits.
Information about the real-life rituals associated with “Surva” are spread throughout the experience in order to create awareness for an otherwise intangible cultural heritage that is strictly seasonal and only takes place once a year in a remote location in Bulgaria.
The conclusion of a semester‘s worth of work is the full-body mini-game KUKER. Through the magic of VR, you as the player must dance to ensure the safety of your village! Face the ghoulish ghosts haunting your neighbours with virtual bells strapped to your body which shoo away the wrathful wraiths with each sound they make!
To make sure that the “performance” of the players in VR is consistent with its’ fun and light-hearted tone, i wwent for a hand-drawn aesthetic for the game. Hence, a big part of the assets were drawn using Oculus Quill as my primary DCC.
I created this character as part of a concept for an augmented reality game using devices such as the Hololens and Magic Leap.
In the span of two few days i created a small whimsical concept for an augmented reality game with the Magic Leap as the targeted platform in mind.
The game revolves around a little blind mole who is always hungry but not much of a hunter on his own. Help Myles the mole find yummy earthworms inside of your home by building him a path while he stumbles around.
Since this was only a concept created for my employers at prefrontal cortex, the result is a collection of concept artworks showing how such a game might look like in AR. Each time you help Myles, he will thank you and build his tunnel system a bit further. Customize him and his home with different AR objects spread across your home that you can lead him to and watch him expand his subterranean mole-empire with every step he makes!
I also created a short Animation in VR using Oculus Quill with the goal of embedding this Quillustration into an AR Prototype.