Intensive Training in Virtual Production
I had the honor of taking part in the Unreal Fellowship Summer 2020 as one of 100 participants from over 6.000 applicants. An intensive crash course in Virtual Production using Unreal Engine 4.
The Unreal fellowship was a four-week intensive training using the Unreal Engine for Virtual Production.
The goal was to learn to use real-time filmmaking techniques in-engine and to produce a short sequence in the process utilizing the diverse set of skills we were taught.
The character “Echo” and an assortment of motion capture data were provided to us for our final sequences. I had to tweak some of the motion capture clips, using Unreal’s built-in animation tools. in order to make them fit my story, as well as do some changes to the character provided.
Some additional assets were designed by me and modeled by Marvin Podsendek; the majority of the assets were free or paid items obtained from the Unreal Marketplace and Quixel. Using those assets I created the terrain in Unreal and proceeded to set dress and light it.
Behind the Scenes
While the final short was the main result of the four weeks of the fellowship, the way to it was paved with some fun experiments as well as some concept work.